My Pitch presentation can be found here: graphic-narrative-presentation
The following is an evaluation of my graphic narrative based on my game idea: The Living Realms.
The idea behind this graphic narrative was to take the elemental creatures that you often find in a generic fantasy setting, and make them the main characters of the graphic narrative. The aim was to pitch a cartoony, vibrant and colourful idea for a graphic novel with fire, water, earth, and air all clashing in spectacular graphic battles as you get to know the various characters and elements in the universe alongside playing the game.
The entirety of the graphic narrative was created within Adobe Photoshop using the pen, pencil, and brush tool, along with a few effects and gradients. Here is an example of one of my characters and the creation process behind him.
This is one of the basic shapes I created using the pencil tool
I then duplicated these shapes to create a shell for my character that started to resemble some sort of body
I then used the brush tool with diffuse and a lowered opacity , the fill tool, and Gaussian blur. I also positioned the layers accordingly to make the individual plates resemble some sort of armour or outer shell for my character, here is the final result.
However, this is not the only method I used to create my characters, another method I used was to create them in Cinema 4D first for the animation task, and then trace around them in Photoshop to recreate them in a cartoony way that better suits the art style of the graphic narrative.
Cinema 4d Character
Graphic narrative character
I think that both of these production techniques worked well as they created the cartoony-looking characters I wanted without either of them looking too out of place either with the other characters or the environment.The actual production process was not too challenging as Photoshop was my main means of production, which I am quite familiar with, I was also able to work on the project from home, which helped me to manage my time much better, and allowed me to continue working while ill, which certainly produced a better result. I managed to create a product that I am satisfied with a several days to spare, so I think that I managed my time well.
Overall I think that the production process went well, although if I had dedicated more time to learning the software even further and advancing my skills, I could have created an even better product. For example, one of the things I struggled with the most while creating the narrative were the environments , more specifically the water city that I created, I am satisfied with the characters I have created, but I feel like I should have dedicated more time into creating more visually appealing backgrounds.
When it came the pitch, I wanted to make the earth, air, water, and fire concept clear to the client as well as the characteristics that each element personified, since I don’t really have any named characters. I also wanted to make my intentions clear; the graphic novel was intended to be a narrative alongside a game release. The idea was to create a novel that helps establish the games universe and characters so that the game itself can be more focused on the mechanics and gameplay, while the novel can help add more story and depth to the games fantasy and universe. When the time came to actually pitch my idea, my powerpoint file was corrupted on Google drive, so my presentation was delayed, I did not think to back up the file since I had never lost a powerpoint document before, although I may have been able to save time and effort if I had a backup plan. I also think this error worked in my favour too though, since the extra time allowed me to make a better, more in depth powerpoint that was much better than the first.
I explained to the audience that I wanted to use this graphic narrative as a bonus feature of purchasing the proposed game. I think this is a viable commercial strategy as it is common practice in a modern games industry to add some bonus content to a product for an extra amount of money. Collectors edition products usually contain little extras such as statues, figures, posters, soundtracks, books or novels, and behind the scenes content.
Overall I think that the presentation was well received. A few of my peers told me that it made sense and I managed to hold their attention without rambling on for too long, and everybody that gave me peer review seemed to understand the concept well. While I feel like I did a good job of conveying the concept, characteristics, and story to the audience, I think that my presentation lacked some depth as I forgot a few details like market research and expanding on my choice of target audience, I could have also elaborated on my inspirations for this product. This would have allowed me to further project my ambition and goals when it came to the novel I was trying to create, so even if my concept is understood and well received, my goals when it comes to marketing and creating a profitable product were not, since they were not made clear.